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STEAM GOTY install guide & disabling some hardcore mods
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budget_security

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I had trouble getting FCOM Superpack working on my GOTY Steam install of oblivion,
but after much reading on this forum and others, I think I have got most of it working (I still have a lot of bugs/problems but not sure if they are caused by this mod). This is my attempt at an install guide and includes instructions for disabling/customising some of the more hardcore mods like combat fumbling, let there be darkness etc.

Most of the following info can already be found in other posts, but I have put it all in one place for you. If you have the Steam GOTY version of oblivion this guide may help. Some of my instructions may be wrong, I'm not the expert, but its better than nothing.
Also, I run Win 7 pro x64 (I dont know if that is relevant).


INSTALLATION:
start with clean steam install
run game, start new game (to create ini files), exit
install all 8 official DLCs (~60MB) get from:
- http://www.4shared.com/folder/MKxZ1Rb8/The_elder_scrolls_iv_oblivion_.html
(even if you have Steam delux version, do this as FCOM SP does not work with that)
if using QTP3 (high res textures), install that now (~2GB)
install FCOM superpack 6.0 (3 files ~2GB):
- extract the first file and run it (make sure other 2 are in same place)
- if using steam point installer to: "...\Steam\steamapps\common"
- it will install TweakOblivion also
install 6.4.2 patch, select unmerged install (I had trouble with merged install)
patch oblivion.exe with 4GB patch (recommended)
-------------------------------------
The mod will not work properly now (Darn UI menu not working, no backpack on player at start of game etc), so, follow these instructions to rebuild the bashed patch: (partly quoted from:
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Run Wrye Bash, in "Oblivion\Mopy").
order the list by load order, the first mod should be "Oblivion.esm [SI]" and the last "DynamicLeveledLists.esp"
On the bottom-left side of the window there is a bar, check for "BOSS", if you hover the cursor on it, it will display "Launch BOSS", click on it. if BOSS does not run, find the BOSS .exe and run it. (not sure if this is needed)
Right click on "Bashed Patch, 0.esp" (the third last in the list) and select "Rebuild Patch (CBash *BETA*)".
if you want to disable "Let There be Darkness" (dungeons are totally dark):
- On the left list, go in "Merge Patches" and DEACTIVATE the 3 "Let There be Darkness" plugins
- Now go in "Import Cells" and, again, DEACTIVATE the 3 "Let There be Darkness" plugins
press "build patch". If a pop-up window will ask you to deactivate some esps, say YES to all.
--------------------------------------
start oblivion through steam.
if done correctly, game start (in prison) should show better textures(if using QTP3), FCOM popup intro should show, character should be wearing a backpack, the interface (inventory etc) should have smaller text/look different), HUD should have no compass, additional health bars, and time should be at night (look out window in cell)
--------------------------------------
DONE...sort of

################################################################
to fix some things and if you want to make the game a bit less hardcore/easier, continue...
################################################################
FILE EDIT CUSTOMISATION (only do this if you are good at editing configuration files):

to fix Clannfears and/or Daedroths having stretched and/or missing heads:
go into the Data\Meshes\Creatures\Clannfear folder and delete Clannfear.NIF and Skeleton.NIF,
then go into the Data\Meshes\Creatures\Daedroth folder and delete Daedroth.NIF and Skeleton.NIF and it should resolve the problem.

to Enable player marker on map:
Go in Oblivion/Data/ini folder. Open the file "Map Marker Overhaul.ini" with the notepad.
to center map on player "set tnoMMO.hideMapPosition to 1" to 0
to show player on map "set tnoMMO.hidePlayerMarker to 1" to 0
to show quest marker on compass (when enabled ingame) "set tnoMMO.hideHudQuestMarker to 1" to 0
to not have to pay guard to add new map markers "set tnoMMO.hideNewMarkers to 5" to 0

to disable "skill decay" addon, un-check the plugin in OBMM(oblivion mod manager); rebuilding Bashed Patch is not needed.

for a FPS boost but possible stability loss (I had no problem):
go to Data\obse\plugins\sr_Oblivion_Stutter_Remover.ini
Master\bReplaceHeap: (defaults to 0, consider changing to 1) works well in a multithreading environment

modify auto save settings in \data\ini\kuerteeautosaveandtime.ini
this is if you want to change rate of autosaves, its self explanatory (I would try higher values)

with skill gain/leveling rate quite slow, go to \data\realisticleveling.ini
enable the parameter: setGS fSkillUseFactor 0.35
and set to 0.25 if you want faster skill gain, or something lower if you want even faster skill gain

change economy settings in \data\ini\enhanced economy.ini
change trade buy/sell price ratio% (these are my personal preference and make it slightly easier, you may want other values):
set tnoEE.sellMin to 30
set tnoEE.sellMax to 60
set tnoEE.buyMin to 130
set tnoEE.buyMax to 200
cost of services reduced to compromise between vanilla(easy) and hardcore mod settings:
set tnoEE.rechargeCostMult to 3 (from 6) for recharging enchanted items
set tnoEE.trainingCostMult to 20 (from 60)
(you can change others too if you want)
increase home made potion sell value to 0.35 (was .1 - too hardcore, vanilla is 0.45 - too easy depending on sellMin/Max, set to .35 if Min/Max ~ 30/70)

change time compression ratio (game time vs real time) in \data\ini\RealSleepExtended.ini
go to bottom of file, lower the values if you want days to be longer.

to change enemy spawn settings, run data\dynamicleveledlists.jar (requires Java to run)
change max spawns to 1 (from 3)
this reduces the amount of enemies in dungeons and may reduce the bugs (I had) resulting from too many NPCs being in a small area.

################################################################
INGAME CUSTOMISATION:

to disable combat fumbling (freeze penalty for using menu while in combat):
ingame, go in the misc item menu, Open +[Mod Options] > Combat Fumbling,
reduce "Max Penality" to 5 and rise "Threshold" to 5 also (press the Shift key while clicking to reduce values).

when setting up character and chosing custom class, end class name with space " " for ANYCLASS mod to work with it. Anyclass makes skill gain more dynamic, allows major & minor skills to swap place based on usage.

useful cheats:
tgm (god mode)
tcl (noclip)
tdt (show fps)
twf (wireframe)

################################################################
Hopefully this will help you get FCOM SP working, or at least more so than before reading this.


Last edited by budget_security on Thu Jan 12, 11:54:07; edited 2 times in total
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budget_security

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Having done the above to get my game working, I still have a lot of bugs that nearly ruin the game for me, almost making me go back to the vanilla game. below is an incomplete list. If you know a solution to any of these, please tell, and then I can add it to the guide.

reloading often causes problems, some things carry over from before save, and other things dont work anymore, so I often restart the game instead of reload for fear of bugs.
sometimes imput is ignored, mouse clicks ignored (even in esc menu), requires game restart
mount horse sometimes fails, nothing happens, can get stuck sometimes, require restart
enter city gate while mounted sometimes fails, nothing happens , temporarily fixed on game restart
CTD when giving away items of no value
lots of graphics bugs - fubar shading, pink water, long spikes (missing heads) on NPCs (in dungeon), invisible people, often riders, massive monocolor planes that moves with NPCs (in dungeon), often completely blinding me, & many more...some of these are random, others repeatable
and lots of other small but annoying bugs I cant remember now...
chests that look open (when closed) and close when you get near
orphaned horses, often outside city gates, no rider to be seen
pathfinding problems, NPCs walking into walls (possibly caused by MMM diverse water life)


FPS is also way lower than in vanilla game (outside first sewer exit: 80fps vanilla, then 30fps with mod) and I read that this mod is not supposed to do that.

I realise the some of these bugs are not mod specific and are also found in vanilla game, but as a whole, this list is not normal.
I'm not in the mood to do a long slow troubleshoot on the off chance a solution is found. sorry. I have already spent too many hours to get this far.
I could do with an instant fix to these problems. Sad
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budget_security

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my game seems to be running more stable after I disabled some mods that may have been causing problems for me. I disabled (using wyre bash):

Francescos optional chance of more enemies
chapel tithe
DropLitTorches
Marts Monster Mod - Diverse WaterLife
book placement
armorers advantage
combat fumbling
skill decay

I'm not sure which ones may have caused me problems, but my game runs more stable now (1 CTD per hour instead of 1 CTD per 20 min or so)

I say this on the small chance it helps you if you have similar problems.
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noony

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As described here:
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disable "kuerteehorsecommand" for the horse fix.
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rossimi

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it's a very useful post... thank you
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Gafall

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Thanks for the help.
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jackredbeard

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very helpful post hopefully i can get it in working order now thanks
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thanks again
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Very thanks
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very useful yes 2 post yes
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Thanks!
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Very Happy
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stupid post thing 1
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Thank you for this guide!
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STEAM GOTY install guide & disabling some hardcore mods
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