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FCOM SuperPack *MAIN THREAD* (Description & Mods List)
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Don Pelayo

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spain
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First of all, thanks for the idea and the work. This has saved me and many people countless hours of downloading, fixing, reading, installing and trouble shooting. Since I found about FCOM I was wondering why they didn't do just this... So thanks, pal!

That said, I have registered just to make a suggestion. Would you be so kind as to add a link to each of the mods in the list that takes you to a description of the mod? That way if you are not familiar with a particular mod you could simply click on it and find out.

I know we can always google it, but there is always the possibility of finding a similar named mod instead, or a different version, and get confused. It's also faster and more intuitive.

In any case, thanks for the good job. The community is sure to be thankful.
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Orpheus_

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Can I install this if I already have FCOM Superpack lite and other mods installed, or should I unistall first?
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blackelfkiev

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Is there a list of Additional Mods esps which can be turned off/disabled/deleted then Rebuild bash patch and play safely FCOM SuperPack v6.0.5F? Is there a list of Additional Mods esps on which SuperPatch depend and not in SuperPatch masters list?
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Danwood

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Orpheus_ wrote:
Can I install this if I already have FCOM Superpack lite and other mods installed, or should I unistall first?


You have to disinstall everything, then reinstall oblivion, Si, dlcs, patch and superpack v6.0
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Danwood

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blackelfkiev wrote:
Is there a list of Additional Mods esps which can be turned off/disabled/deleted then Rebuild bash patch and play safely FCOM SuperPack v6.0.5F? Is there a list of Additional Mods esps on which SuperPatch depend and not in SuperPatch masters list?



There is not yet a list like that, but i will write one. You can disable super patch in any time if you want to disable a plugin from which it depends btw
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Mattsgarage

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Argie wrote:
You need to delete this file: OBSE_Elys_NoFastTravel.dll
Is in the folder: Oblivion/Data/OBSE/Plugins.


This file is not in my plugins yet I still cannot enable fast travel. What needs to be done to reactive fast travel?
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Danwood

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Go in "Oblivion\Data\ini

open Map Marker Overhaul.ini


find the line "set tnoMMO.FastTravelMode to 2" and change to "set tnoMMO.FastTravelMode to 0"

Mr. Green
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darth_diclonius

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Would you consider making a list of quest mods you use or that are compatible? Or better yet, an "expansion" that serves as a quest pack.
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Danwood

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i've considered this idea, but it would require more time and effort to test the pack and its stability, i may do that before skyrim release maybe
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darth_diclonius

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I'm currently working on finding a nice balance of quest mods, so maybe I could send you a list that is confirmed to work. Smile
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Danwood

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darth_diclonius wrote:
I'm currently working on finding a nice balance of quest mods, so maybe I could send you a list that is confirmed to work. Smile



This is a great idea, remember to also check TES4Edit for possible conflicts, and i may provide to fix them
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darth_diclonius

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I'll let you know what works together after I clean everything and test it for a few days.
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Aggresor

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HI there! 6.4.0, "Skill decay" is disabled in OBMM, but is it active in new merged patch? There is no info of its disabling in the changelog whatsoever. How do i turn the thing off now? Thanks
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Danwood

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Aggresor wrote:
HI there! 6.4.0, "Skill decay" is disabled in OBMM, but is it active in new merged patch? There is no info of its disabling in the changelog whatsoever. How do i turn the thing off now? Thanks



I fear you should disable merged patch, re-activate all the disabled mods (not the imported ones, only the disabled, they are 45) and keep disabled skill decay.esp.

There is no other way, unless you are capable of removing the scripts direcly in the merged patch.esp with TES4Edit
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Thrillho

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Aggresor wrote:
HI there! 6.4.0, "Skill decay" is disabled in OBMM, but is it active in new merged patch? There is no info of its disabling in the changelog whatsoever. How do i turn the thing off now? Thanks

According to Wrye Bash it's not being used by anything, and the brings me to my question.


Get registred or enter the forums!

This is how my Wrye Bash looks from a fresh installation of Oblivion with version 6.4.0 of the superpack.

Is it safe to delete the ESPs that aren't being merged or used by the bashed patch?
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FCOM SuperPack *MAIN THREAD* (Description & Mods List)
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