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FCOM SuperPack *MAIN THREAD* (Description & Mods List)
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bestmaxx

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italy
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I bet that it is not just the armor. My guess is that it is part of a mod to make NPCs be varied in size. It looks goofy sometimes.
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ZerOMKD

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macadonia
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You probably deleted a module from OOO or MMM.
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morlacko

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what would be the best way to deactivate the following mods with a fresh install with qtp3 redimized on top?
or how to skip the install of this.

Real Thirst COBL
kuertee Inventory is a Backpack v0.66
kuertee Gold is an Inventory Item v0.59
Sittable Rocks v0.54
-Elys- No Fast Travel v0.92
Combat Fumbling v0.6
Blind Lockpiking + Lock Difficulty v2.1
Bathing Mod v1.2
Realistic Fatigue v2.4
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ZerOMKD

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Uncheck them all in wrye bash and rebuild the bashed patch.
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morlacko

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all went fine, i unchecked all i didnt wanted before building the patch and the game looks good but... i didnt added qtp3r yet and the FPS are arround 20 in the city.
Im using a quadcore Q6600 and a OC ati 4850 512mb and 4gb ram.
what can i do to get some speed out of this?
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morlacko

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I did some tweak oblivion checks on profiles like the option to use more cores and threads and the 2GB> pre buffer and it is working great now.
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WackoJacko95

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I was wondering how to get rid of the mod that disables fast travel, because there's no .esp for it, and i want to make sure i get rid of the right thing.
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TonkRogerio

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Hi, I am so thankful that someone did this, i think people get lost in who owns what mods etc etc to the point were they don't think about the new people who would like to play a better oblivion without having to go through weeks of modding.

I have been trying to mod oblivion (one of my favorite games) for well over 1 week and i get far but eventually problems start appearing and i am just not skilled enough to sort them out, it got to the point now that i just want to play the game instead of wasting time learning etc. So thank you, from the bottom of my heart.

With that said, i do have a lot of quest mods on my game at the moment, Better cities, Unique landscapes, deadly reflexes, etc.
My questions are, would i be able to put these on top of this mod pack? have you made a guide for it or which ones you recommend and you don't recommend?

Please help me with this as i love your mod pack and it sounds so easy to install compared to what I am used to now but i would like to also include extras that you do not have.

Thanks for sticking your neck out in the community for us, for your time reading this and keep up the awesome work
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wrathraven

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GREAT STUFF! just a question about testing.is there a 300 test esp option for this? i was wanting to test the new content in this.how is this possible? thanks.
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Danwood

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300 test? what you mean dude Surprised
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barry

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hi danwood, the 300 test is a "test esp" included in fcom. its purpose, once activated in wrye bash is to transport you to the testing hall and test, ithink some 30 area to make test if fcom is properly installed. this is entirely optional and has no bearing at all with fcom
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Danwood

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barry wrote:
hi danwood, the 300 test is a "test esp" included in fcom. its purpose, once activated in wrye bash is to transport you to the testing hall and test, ithink some 30 area to make test if fcom is properly installed. this is entirely optional and has no bearing at all with fcom


Thanks for claryfing Mr. Green
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Don Pelayo

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First of all, thanks for the idea and the work. This has saved me and many people countless hours of downloading, fixing, reading, installing and trouble shooting. Since I found about FCOM I was wondering why they didn't do just this... So thanks, pal!

That said, I have registered just to make a suggestion. Would you be so kind as to add a link to each of the mods in the list that takes you to a description of the mod? That way if you are not familiar with a particular mod you could simply click on it and find out.

I know we can always google it, but there is always the possibility of finding a similar named mod instead, or a different version, and get confused. It's also faster and more intuitive.

In any case, thanks for the good job. The community is sure to be thankful.
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Orpheus_

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Can I install this if I already have FCOM Superpack lite and other mods installed, or should I unistall first?
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Mattsgarage

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Argie wrote:
You need to delete this file: OBSE_Elys_NoFastTravel.dll
Is in the folder: Oblivion/Data/OBSE/Plugins.


This file is not in my plugins yet I still cannot enable fast travel. What needs to be done to reactive fast travel?
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FCOM SuperPack *MAIN THREAD* (Description & Mods List)
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